A player stat line can look like a wall of numbers. Each figure measures something different, and some are far better at describing impact than others. This guide explains the common PUBG Mobile statistics and how to read them together.
Kills
Kills are the number of players a player finished off. They are the easiest number to understand and the easiest to misjudge. A player can collect many kills by taking finishing shots on enemies that teammates already knocked, so kills alone do not prove the player started the fight.
Damage
Damage is the total health removed from enemies, including damage dealt to players who were later finished by someone else. It is a better measure of contribution than kills because it counts the work done even when a teammate gets the final elimination. A player with high damage but modest kills is usually opening fights and trading well.
Average damage per match
Total damage depends on how many matches were played, so always compare average damage per match. As a rough guide, a high average damage per match suggests an active fragger, a middle figure describes a solid all-round player, and a low figure often describes a support or a player who rotates passively. What counts as high depends on the lobby's skill level, so compare players within the same tournaments. The right number also depends on the role (see our guide to team roles).
Knockouts and assists
A knockout (also called a knock or down) is when a player reduces an enemy to the crawling state. Knockouts show who is winning the initial exchange in a fight. Assists record damage that helped a teammate eliminate or knock an enemy. High assists with lower kills is the footprint of a support player or an in-game leader who sets up fights.
Headshots
Headshot count measures how many eliminations came from a head hit. It is a rough proxy for aim quality, but it is influenced by weapon choice. Marksman and sniper rifle players naturally collect more headshots than shotgun or SMG players, so compare within the same style.
Revives
Revives show how often a player picks teammates back up. In squad play a revive can be worth a whole fight, so a high revive count points to a disciplined team player.
Survival time
Survival time tells you how deep into the match a player stays alive. Long survival with low damage is a passive style. Short survival with high damage is a high-risk fragger.
MVP score
An MVP score combines several of the above into a single rating so that players can be ranked. Each platform weights the pieces differently. The exact weighting differs between platforms and tournaments, so treat it as a ranking aid rather than a universal rating. SSP Statify's broadcast overlays use an MVP score to name the standout player of a match or tournament.
Reading a profile properly
Do not rely on one figure. Ask three questions:
- Is the sample large enough? Ten matches can mislead. Fifty or more give a steadier picture.
- Is it consistent? Look at the player's results across several tournaments, not just one great weekend.
- Does the stat line fit the role? A support with strong revive and assist numbers can be worth more to a team than a fragger with inflated kills.
Every player on SSPpedia has a career page with these numbers, split by tournament, so you can see how a player's form changes over time.